The Backstage is the final episode and finale of Dicey Dungeons. After completing every character's Bonus Round episode, you will be able to enter the backstage through the Lady Luck icon on the character select screen. Here, every contestant enters the back to confront Lady Luck. In response, she mocks the contestants and initiates a lockdown. Now trapped, the player must choose a contestant to play as and defeat Lady Luck once and for all.
Rules[]
- Find a way to rescue everyone and escape the dungeons.
- If Contestant is knocked out, it's game over.
Gameplay[]
- Each character are given a set of equipment and starts with two dice, though they can't level up. If they get defeated, the whole run is over.
- Each floor contains two enemies.
- After defeating a enemy, they will join your party and can be used in battles. You can only swapped between fighters once per turn.
- Any fighter that is defeated is out for the run.
- Every character and fighter will have the Limit Break: Against All Odds, allowing you to roll four even dice.
- Shops, Trades, and Anvils will only give you a extra dice.
- Apples restores 10 health and can be given to any fighter.
Character and Equipment[]
Dice | Equipment |
---|---|
Rusty Sword, Iron Shield, and Combat Roll. | |
Pocket Knife and Hacksaw. | |
Capacitor and Missing Score. | |
Hammer, Spanner, and Pea Shooter. | |
Cauldron, Hex, and two copies of Magic Missile. | |
Wind Up Fist and two copies of Juggling Ball. |
Boss[]
Lady Luck has 5 dice, changes her equipment every turn, always rolls 6's, and has 200 HP.
It is very important to see what her equipment is every turn. Be careful not to use your dice character unless you are sure they can survive what Lady Luck will do next.
Poison is particularly effective against Lady Luck because of how long the fight lasts, so try to use your poisoners when you can.
She has 3 phases:
Phase 1 (turns 1-4): she will have 1, then 2, then 3 copies of Judgement. Each will deal 18 damage to most fighters, but will only deal 1 damage to a certain kind of fighter. You will always have a member of your party that will only take 1 damage from each of her attacks each turn, but be sure to check as that fighter may change from turn to turn.
She will transition to phase 2 by using Wheel of Fortune on turn 4. This doesn't do anything immediately, but means that for the entirety of phase 2, she will give you rules, and if you ignore them, you will be punished with status effects or damage.
Phase 2 (turns 5-10(?)): In addition to the aforementioned rules, you won't be able to avoid damage simply by switching fighters, as Lady Luck uses more reliable attacks. She can have
Divine Sword + Cornucopia (6 damage, or 12 if you're full health, plus a random blessing)
Divine Dagger (15 damage)
Divine Megaphone (12 damage plus weaken all equipment)
Divine Hammer (12 damage plus shock all equipment)
Divine Axe (18 damage, negated if you have any shield)
Weaken is particularly effective for this phase - Divine Dagger is nerfed to 9 damage, Divine Axe to 12, and Divine Megaphone and Divine Hammer deal no damage when weakened (though they still inflict their status conditions)
She will finish this phase with Divine Rod, which reduces your current fighter to 1 HP. This actually doesn't matter, because...
Phase 3 (turn 11 onwards)
Lady Luck will use countdown-based equipment that will deal 20-30 damage to your fighters, which at this point is usually an instant kill to any one of them. (They also deal severe status as well, but this is usually irrelevant because your statuses are cleared when a fighter dies.) At this point, you'll probably be losing a fighter per turn, so send out your best offensive fighter, switch them out to a noble, heroic sacrifice, and wave good-bye.
After beating Lady Luck, you will get a cut scene for finishing the game.
If you replay that Episode, Lady Luck will appear before starting, saying how excited she was, and explains they are just doing a 're-watch' for her favorite moments. This will not change anything in the run, but rather just give Lady Luck a softer character.
Notes[]
Apples always heal one fighter 10 HP.
Talking to the shop (Yolanda), the trading post (Val), and the blacksmith (Ned) will give you one extra dice each.
A normal boss will be on the last floor before fighting Lady Luck, and yes, the boss can join you (though their health is much lower when they do).
Some of the enemies will talk with you.
The only dice to have his normal ability is the Warrior.
The only one to start with her normal equipment is the Inventor.
Story[]
Introduction[]
Contestant Description[]
Warrior Chosen[]
- I can do it! Just hold on!
- We've come this far, I'm gonna get you all, I promise!
Thief Chosen[]
- I can make it!
- But if you think I'm risking myself to come back and get you lot, you're... you're...
- ...
- UGH, I guess you're right. FINE.
- Hold on, I'm gonna come and get you out!
Robot Chosen[]
- Okay! Okay! I can do this!
- You'll be okay, just wait for me!
- Keep calm, remember those breathing exercises I taught you.
- AAAAA IT'S ALL DOWN TO ME WHAT DO I DO, WHAT DO I DO?
- BREATHE IN, 2, 3, 4! HOLD, 2, 3, 4! OUT, 2, 3, 4!
Inventor Chosen[]
- I can make it! Right! Okay!
- I THINK I've got the hang of how the Dungeons work now, so just wait for me...
- I'll get you as fast as I can...
Witch Chosen[]
- I'm gonna get you!
- I'm gonna fight my way through and I'm gonna find you and then...
- We're ALL GOING HOME!
Jester Chosen[]
- Yes! I can make it!
- It's my turn to play the hero!
- I'm coming to get you! All of you! And the Frog, and Baby Squid and EVERYONE.
- We're gonna beat Lady Luck and we're gonna LEAVE THE DUNGEONS!
- Just you wait and see!
Boss Battle:[]
Before fight (First Phase) | |
---|---|
...well. I thought I'd trapped you for eternity, but I see you've been running around the Dungeons yet again. | |
I've come to get my friends. | |
And you've made some new ones? | |
Yeah, when I told them I was going to take you down they were all really keen to join in. | |
You're not super popular around here, you know. | |
Oh, my dear. | |
I don't need popularity. | |
I have POWER. | |
As you're about to find out. | |
Activating Wheel of Fortune (Second Phase) | |
You don't like my rules? | |
Well, BAD LUCK, because it's time for some more! | |
MORE RULES FOR EVERYONE! | |
After using Divine Rod (Third Phase) | |
Well, look at that, you're still just about alive. | |
And I know how hard you've worked to get this far - it almost seems a shame to end it all. | |
Oh wait, no it doesn't. | |
In fact it seems LONG OVERDUE and VERY SATISFYING TO ME PERSONALLY. | |
After defeating Lady Luck | |
Nooooooooo! IMPOSSIBLE! | |
... ... ...and AMAZING. |
After Winning[]
Script: | |
---|---|
You found us! (If the player wasn't playing as Witch) | |
You did it! And you brought the minions! (If the player wasn't playing as Inventor) | |
You didn’t give up! I’m so happy to see you! (If the player wasn't playing as Robot) | |
Wait, confetti? | |
What’s happening? | |
Why are those lights flashing? | |
Because you won, you big silly billy! | |
You refused to abandon your friends! | |
You put aside your differences with the minions! | |
... and you gave up your worldly desires and beat me! | |
...and you’re... you’re not angry? | |
Oh my dear, no, of course not! | |
You’ve done BRILLIANTLY. | |
Gosh, when was the last time we had a real live victory? | |
Jester darling, can you fetch the records? | |
No! I’m not your minion any more! | |
And we don’t have any records anyway! | |
Oh, hmmm, are you sure? | |
Tiny pink octopus! Go and see if you can find any records! | |
I’ve been waiting SO long for someone to actually win this game, you wouldn’t BELIEVE. | |
I feel like it would have happened sooner if you hadn’t MADE THE GAME SO HARD and DIDN’T CHEAT! | |
But then what would have happened to your journey of self-realisation? | |
Now, everyone pose for a photo... | |
...beaaaauuutiful. | |
SUCH a magnificent little bundle of fighters. | |
Come on, one more, I want something to remember you by when you’re gone! | |
When we’re gone... So... we’re free to go? All of us? | |
Of course! | |
...but I don’t get to be super strong? | |
No. | |
And I don’t get my followers? | |
No. Your prize is self-knowledge, darling, I thought we’d covered that. | |
ALSO, I can’t help but notice that I’m still a giant walking dice? | |
Yes? And? Is there some sort of problem? | |
Now, one more big smile! Say cheese! | |
... | |
Okay. Look. | |
I can deal with having to sleep. | |
And I’ve kinda gotten used to the dice thing. | |
But what about the minions? Are they free to go as well? | |
Yeah, we would never have made it out without them. | |
Honestly my loves, they’re all very settled here. | |
They might grumble a little, but they have families and vegetable gardens and everything. | |
That’s not the point! They fought with us! | |
And they won! | |
...ah, I suppose you’re right. They were VERY brave. | |
I’ll tell you what, they can leave if they really want to. | |
employee suggestion box opens. | |
I miiiiight increase everyone’s holiday leave... | |
WHAT holiday leave? | |
From nothing, my dear. I’ll increase it from nothing! | |
My goodness, can’t you just enjoy your confetti? | |
... | |
...okay. I guess it’s pretty good confetti. | |
Pans to Lady Luck | |
Let’s all give one LAST BIG SMILE and think about the lessons we’ve learned as we’ve fought so valiantly in these dungeons. | |
In some cases we fought side by side, and maybe in other cases we fought in vicious opposition, but the important thing is... | |
...that we did it together. | |
Ah, my precious little dice-keteers! | |
My real live winners! | |
It’s been SUCH a delight having you here. | |
Please, PLEASE, do drop by any time. | |
I absolutely promise I’ll let you leave again. | |
Now, did we ever make any end credits? | |
End credits roll. |
Gallery[]
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